| Geometry corner work
a breaking-through in the classroom |
| How do we teach geometry?
Breaking-through the classroom! What's corner work? We divide the class in different groups of four pupils and let each cluster perform his own activity. Organizing each week corner work is a large task for an individual teacher. By cooperation between different classes this working-method becomes more efficient. After all each teacher has his own specialities. It's also more interesting for pupils because they find it more challenging to contribute to a sophisticated activity. Strategy (for 4 teachers and 4 classes of the third grade) We divide all children of the 4 classes in heterogeneous groups. Each group consists of 4 children (one pupil of each class). So we get 24 groups. Each teacher works during 7 activities (once a week) with 6 clusters in his own working room. (1 period exploring and 6 periods performing) Finally the 6 groups work in turn in the 6 corners during 6 periods. After 7 weeks, each teacher takes care of 6 new clusters. |
| Mirror the building blocks
Build on both sides of a mirror (= a means to check) a construction that's the mirror image of the other. In turn there has to be placed a brick on each side of the mirror. |
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| Colour code
Cover a grid according to a given code with stacked cubes. The colour determinates the number of bricks to be placed on each other. We work with a 3x3 or 5x5 grid, small or big format, with adapted wooden or plastic cubes. |
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| Puzzle
Reassemble a complicated geometrical figure devided into pieces. By: |
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| Tangram blocks - Tangram EGG - Tangram
T
Structure a set of figures (wooden blocks) so that you get a given figure which is drawn on a card where you can find the solution on the back. Structure a set of figures (of plasticized carton) so that you get a figure which has the shape of an egg (or other given figures). Structure 4 figures (of plasticized carton) so you get a figure which has the shape of the letter T. |
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| Computer 'Tangram'
Structure a set of coloured pieces so that you get an entire figure. By Software: Tangroos (Windows 3.1, mouse, 82 Kb); shareware. |
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| 'Locked up' construction
Copy a construction. The original can be found in a transpararent box which shouldn't be opened. |
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| Mirror stacks
Construct the mirror image of a stack of cubes to be build. The number of blocks to be put on each other is marked on a grid with a numerical code. |
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| Solve the right patterns
Form (or choose) the right pattern with geometrical pieces. |
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| From scheme to construction
Starting with a schematic representation (scheme with view from above, view from the back, front view or profile) build a three-dimensional construction. |
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| The right way
Follow the right way in a grid (filled with drawings) in accordance with a given number of arrows (pointed to the left, to the right, up or down). |
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| Coloured tangram
Put together or structure surfaces so that you get new figures by means of 6 coloured polygons. |
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| Computer 'Mosaic'
Fill up surfaces or construct mirror images in a grid with coloured 'discs' with or without the help of a mirror that can be placed on the screen of the computer. The grid can take a different density, the discs a different size. Software: Mosaic (MS-DOS, mouse, 64 Kb); shareware. |
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| Count stacks
Build drawings of stacked cubes in reality and count the number of blocks. |
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| Equal form
Rebuild a construction similar in shape but with smaller bricks. |
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| Mosaic
Put together patterns with coloured blocks according to a given task. |
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| Cover tangrams
Cover different surfaces in the right way with a number of parts. |
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| Front view and profile
Stack plastic cubes on a grid where digits mark the number of blocks (to be placed on each other) and draw the front view and profile of the construction. |
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| Computer 'Tetris'
Fill surfaces with 'dropping' squares (or combinations of squares). The speed by which new blocks drop down or are put on the screen determinates the level. Software: Tetris (MS-DOS, mouse, 20 Kb); freeware. Software: Quantik (MS-DOS, mouse, 193 Kb); shareware; the figures can be moved, the size can be adjusted, the grid can made visible or invisible. |
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| Count geometrical figures
Count the number of triangles in a geometrical figure by tracing the lines in different colours. |
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| Exploring space
Trace and recognize the front view, profile or view from the back of objects or stacked blocks (by taking a picture) by moving oneself mentally or physically in the environment. |
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| Coordinates
Determinate the place and/or the way to be followed in a ground plan (grid) by means of coordinates and a description. Play the game 'sea battle'. |
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| Structure
Recognize complicated structures in the own natural environment or in a schematic representation. |
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| Placing tiles
Cover complicated patterns completely with simple equal tiles (flat figures). Check whether complete covering is possible. |
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| Computer 'Tiles'
Create or complete other figures with various figures from which shape and colour can be chosen or construct mirror images of figures. A mirror can be used on the screen as a tool or as an aid to verify. Software: Tiles (MS-DOS, mouse, 39 Kb); shareware. |
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| Handheld computer 'Tetris'
Complete surfaces with 'dropping' squares or combinations of squares. The speed by which these blocks drop down or the structure of these dropping figures determinate the level. |
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